Now you can preview the animations by pressing the right arrow key on your keyboard. It is important to "force" blender to refresh by reopen the file. blend files should be saved in your "Battle Models" folder, for tech animations, the files are in "Battle Models\techanim". Find and reopen the output file in blender. When you are done editing the script, run it from the menu: file->Import->Chrono Cross Model V2, and wait for blender to finish.ħ. If you want to import Serge's Luminaire animation, you need to change line 2745 to 'tech_anim', then change line 2746 to 180.Ħ. For example, if you want to import Serge's model with standard and attack animations, change the value to 0. Line 2746 is the index to the battle model or tech animation.Find line 2745, the value can be either 'battle_model', 'room_model', 'room_anim' or 'tech_anim', the paths to the models and animations are defined in several tables(chars, rchars, ranim, techs).On windows you should replace use \\ instead of \ Find line 2740, edit the directory to match where you extract the models, there should be a "Battle Models" folder, that is your destination.blender\scripts under your blender installation directory). Put the script in blender's script folder (on windows, it should be in.I'm planning to port it on new blender, but for now it only works in 2.4x. The script is stilling using blender 2.49 APIs, so whoever use it need to get that version. The new importer is based on Luminaire's old work, however, it now focuses on importing animations. Model Viewer (version 2 download includes all room and model rips, plus actual script Blender must be downloaded separately).v0.4 ALPHA Download (not entirely functional).I have a set of corrections someone on Triple-Tech gave me that I never got around to incorporating. Known problems: the README was only partly updated, was never actually written, never worked properly (it's okay for short files, IIRC, but I screwed up on "what you do when you hit the end of the buffer"), some scripts don't work properly on Windows even though they're okay on Linux. Supports project settings files, so that you don't have to keep typing all those switches. Faster at creating CD sectors than the previous version. Known problems: never much tested on Windows, creation of EDC/ECC data for CD sectors is really slow (not an issue unless you're rebuilding an entire CD).Ġ.4_ALPHA contains most of what was supposed to be the next version.įeatures: In addition to just about everything the previous version can do, allows breaking down composite (drp and cpt) files into their component parts and rebuilding them, somewhat functional LZSS decompression and recompression. There is reasonably complete documentation in the README file.įeatures: break apart Cross CD images into their component files and rebuild them, or extract individual files and reinsert them. JPSXdec is a modern, cross-platform PlayStation 1 audio/video converter which also supports extracting files and TIM images.Īlfador's ongoing project, whose purpose is to produce a set of extraction and editing tools that will allow as many as possible of the files on the Cross ~CDs to be edited without reference to the documentation collected here. ) Written in Perl (hence multiplatform).Ġ.3 was the last real release. Net framework, so this one is Windows-only. This is one of Magil's toys-edits enemy stats, Elements, etc. It requires Python and wxPython to run these can be found here and here. This savestate editor works with saves made by ePSXe.
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